| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| |
| void prevent_dce_store(uint offset, matrix<float16_t, 3, 2> value) { |
| prevent_dce.Store<vector<float16_t, 2> >((offset + 0u), value[0u]); |
| prevent_dce.Store<vector<float16_t, 2> >((offset + 4u), value[1u]); |
| prevent_dce.Store<vector<float16_t, 2> >((offset + 8u), value[2u]); |
| } |
| |
| void transpose_d6faec() { |
| matrix<float16_t, 3, 2> res = matrix<float16_t, 3, 2>((float16_t(1.0h)).xx, (float16_t(1.0h)).xx, (float16_t(1.0h)).xx); |
| prevent_dce_store(0u, res); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| transpose_d6faec(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| transpose_d6faec(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| transpose_d6faec(); |
| return; |
| } |