#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_f32 { | |
float fract; | |
int exp; | |
}; | |
void frexp_bee870() { | |
frexp_result_f32 res = frexp_result_f32{.fract=0.5f, .exp=1}; | |
} | |
vertex float4 vertex_main() { | |
frexp_bee870(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
frexp_bee870(); | |
} | |
kernel void compute_main() { | |
frexp_bee870(); | |
} |