#include <metal_stdlib> | |
using namespace metal; | |
void select_1f4d93() { | |
bool2 arg_2 = bool2(true); | |
float2 res = select(float2(1.0f), float2(1.0f), arg_2); | |
} | |
vertex float4 vertex_main() { | |
select_1f4d93(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
select_1f4d93(); | |
} | |
kernel void compute_main() { | |
select_1f4d93(); | |
} |