#include <metal_stdlib> | |
using namespace metal; | |
void tan_ae26ae() { | |
float3 res = float3(1.55740773677825927734f); | |
} | |
vertex float4 vertex_main() { | |
tan_ae26ae(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
tan_ae26ae(); | |
} | |
kernel void compute_main() { | |
tan_ae26ae(); | |
} |