blob: e2fa9121656a94fb9eda1b0649944b74e157863e [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d<rg32float, read_write>;
fn textureLoad_defd9a() {
var arg_1 = vec2<i32>(1i);
var res : vec4<f32> = textureLoad(arg_0, arg_1);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_defd9a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_defd9a();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_defd9a();
}