struct tint_symbol { | |
float4 value : SV_Target0; | |
}; | |
float4 main_inner() { | |
int v1 = 1; | |
uint v2 = 1u; | |
float v3 = 1.0f; | |
int3 v4 = (1).xxx; | |
uint3 v5 = (1u).xxx; | |
float3 v6 = (1.0f).xxx; | |
float3x3 v7 = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx); | |
float v9[10] = (float[10])0; | |
return (0.0f).xxxx; | |
} | |
tint_symbol main() { | |
float4 inner_result = main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} |