// flags: --hlsl_shader_model 62 | |
enable f16; | |
@compute @workgroup_size(1) | |
fn f() { | |
let a = mat3x3<f16>(vec3<f16>( 1.h, 2.h, 3.h), vec3<f16>( 4.h, 5.h, 6.h), vec3<f16>( 7.h, 8.h, 9.h)); | |
let b = mat3x3<f16>(vec3<f16>(-1.h, -2.h, -3.h), vec3<f16>(-4.h, -5.h, -6.h), vec3<f16>(-7.h, -8.h, -9.h)); | |
let r : mat3x3<f16> = a * b; | |
} |