vector<float16_t, 2> tint_bitcast_to_f16(float src) { | |
uint v = asuint(src); | |
float t_low = f16tof32(v & 0xffff); | |
float t_high = f16tof32((v >> 16) & 0xffff); | |
return vector<float16_t, 2>(t_low.x, t_high.x); | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
float a = 2.003662109375f; | |
vector<float16_t, 2> b = tint_bitcast_to_f16(a); | |
return; | |
} |