vector<float16_t, 4> tint_bitcast_to_f16(float2 src) { | |
uint2 v = asuint(src); | |
float2 t_low = f16tof32(v & 0xffff); | |
float2 t_high = f16tof32((v >> 16) & 0xffff); | |
return vector<float16_t, 4>(t_low.x, t_high.x, t_low.y, t_high.y); | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
float2 a = float2(2.003662109375f, -513.03125f); | |
vector<float16_t, 4> b = tint_bitcast_to_f16(a); | |
return; | |
} |