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matrix.wgsl.expected.ir.msl
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#include
<metal_stdlib>
using
namespace
metal
;
float3 f
()
{
float3x3
const
m
=
float3x3
(
float3
(
1.0f
,
2.0f
,
3.0f
),
float3
(
4.0f
,
5.0f
,
6.0f
),
float3
(
7.0f
,
8.0f
,
9.0f
));
return
m
[
1
];
}