[numthreads(1, 1, 1)] | |
void unused_entry_point() { | |
return; | |
} | |
float get_f32() { | |
return 1.0f; | |
} | |
void f() { | |
float tint_symbol = get_f32(); | |
float2 v2 = float2((tint_symbol).xx); | |
float tint_symbol_1 = get_f32(); | |
float3 v3 = float3((tint_symbol_1).xxx); | |
float tint_symbol_2 = get_f32(); | |
float4 v4 = float4((tint_symbol_2).xxxx); | |
} |