static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
void main_1() { | |
gl_Position = (0.0f).xxxx; | |
return; | |
} | |
struct main_out { | |
float4 gl_Position; | |
}; | |
struct tint_symbol { | |
float4 gl_Position : SV_Position; | |
}; | |
main_out main_inner() { | |
main_1(); | |
main_out tint_symbol_1 = {gl_Position}; | |
return tint_symbol_1; | |
} | |
tint_symbol main() { | |
main_out inner_result = main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.gl_Position = inner_result.gl_Position; | |
return wrapper_result; | |
} |