struct tint_symbol_1 { | |
uint VertexIndex : SV_VertexID; | |
}; | |
struct tint_symbol_2 { | |
float4 value : SV_Position; | |
}; | |
float4 main_inner(uint VertexIndex) { | |
return float4(0.0f, 0.0f, 0.0f, 1.0f); | |
} | |
tint_symbol_2 main(tint_symbol_1 tint_symbol) { | |
float4 inner_result = main_inner(tint_symbol.VertexIndex); | |
tint_symbol_2 wrapper_result = (tint_symbol_2)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} |