blob: 491d290a599cfff0413861a8ab60b603fea5dac2 [file] [log] [blame]
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint VertexIndex) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
float4 inner_result = main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}