| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| template<typename T> |
| T tint_dot3(vec<T,3> a, vec<T,3> b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; |
| } |
| struct g_tint_packed_vec3 { |
| /* 0x0000 */ packed_uint3 a; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct g { |
| uint3 a; |
| }; |
| |
| struct h { |
| /* 0x0000 */ uint a; |
| }; |
| |
| kernel void tint_symbol(const constant g_tint_packed_vec3* tint_symbol_1 [[buffer(0)]], device h* tint_symbol_2 [[buffer(1)]]) { |
| uint const l = tint_dot3(uint3((*(tint_symbol_1)).a), uint3((*(tint_symbol_1)).a)); |
| (*(tint_symbol_2)).a = (*(tint_symbol_1)).a[0]; |
| return; |
| } |
| |