| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TINT_AST_DEPTH_TEXTURE_H_ |
| #define SRC_TINT_AST_DEPTH_TEXTURE_H_ |
| |
| #include <string> |
| |
| #include "src/tint/ast/texture.h" |
| |
| namespace tint::ast { |
| |
| /// A depth texture type. |
| class DepthTexture final : public Castable<DepthTexture, Texture> { |
| public: |
| /// Constructor |
| /// @param pid the identifier of the program that owns this node |
| /// @param nid the unique node identifier |
| /// @param src the source of this node |
| /// @param dim the dimensionality of the texture |
| DepthTexture(ProgramID pid, NodeID nid, const Source& src, TextureDimension dim); |
| /// Move constructor |
| DepthTexture(DepthTexture&&); |
| ~DepthTexture() override; |
| |
| /// @param symbols the program's symbol table |
| /// @returns the name for this type that closely resembles how it would be |
| /// declared in WGSL. |
| std::string FriendlyName(const SymbolTable& symbols) const override; |
| |
| /// Clones this type and all transitive types using the `CloneContext` `ctx`. |
| /// @param ctx the clone context |
| /// @return the newly cloned type |
| const DepthTexture* Clone(CloneContext* ctx) const override; |
| }; |
| |
| } // namespace tint::ast |
| |
| #endif // SRC_TINT_AST_DEPTH_TEXTURE_H_ |