D3D12: Save bufferLocation into TextureCopySubresource::CopyInfo This patch replaces `alignedOffset` and `bufferSize` with `bufferLocation` in `TextureCopySubresource::CopyInfo` so that we can directly use `bufferLocation` in the D3D12 call `CopyTextureRegion`. Bug: chromium:42241700 Change-Id: I681da939762ae45d74b2c6850e5d707b30d76087 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/208597 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.