| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <memory> | |
| #include <utility> | |
| #include <vector> | |
| #include "dawn/dawn_proc.h" | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/utils/SystemUtils.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| class DeviceInitializationTest : public testing::Test { | |
| protected: | |
| void SetUp() override { dawnProcSetProcs(&native::GetProcs()); } | |
| void TearDown() override { dawnProcSetProcs(nullptr); } | |
| // Test that the device can still be used by testing a buffer copy. | |
| void ExpectDeviceUsable(wgpu::Device device) { | |
| wgpu::Buffer src = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::CopySrc, {1, 2, 3, 4}); | |
| wgpu::Buffer dst = utils::CreateBufferFromData<uint32_t>( | |
| device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead, {0, 0, 0, 0}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyBufferToBuffer(src, 0, dst, 0, 4 * sizeof(uint32_t)); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| device.GetQueue().Submit(1, &commands); | |
| bool done = false; | |
| dst.MapAsync( | |
| wgpu::MapMode::Read, 0, 4 * sizeof(uint32_t), | |
| [](WGPUBufferMapAsyncStatus status, void* userdata) { | |
| EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Success); | |
| *static_cast<bool*>(userdata) = true; | |
| }, | |
| &done); | |
| // Note: we can't actually test this if Tick moves over to | |
| // wgpuInstanceProcessEvents. We can still test that object creation works | |
| // without crashing. | |
| while (!done) { | |
| device.Tick(); | |
| utils::USleep(100); | |
| } | |
| const uint32_t* mapping = static_cast<const uint32_t*>(dst.GetConstMappedRange()); | |
| EXPECT_EQ(mapping[0], 1u); | |
| EXPECT_EQ(mapping[1], 2u); | |
| EXPECT_EQ(mapping[2], 3u); | |
| EXPECT_EQ(mapping[3], 4u); | |
| } | |
| }; | |
| // Test that device operations are still valid if the reference to the instance | |
| // is dropped. | |
| TEST_F(DeviceInitializationTest, DeviceOutlivesInstance) { | |
| // Get properties of all available adapters and then free the instance. | |
| // We want to create a device on a fresh instance and adapter each time. | |
| std::vector<wgpu::AdapterProperties> availableAdapterProperties; | |
| { | |
| auto instance = std::make_unique<native::Instance>(); | |
| for (const native::Adapter& adapter : instance->EnumerateAdapters()) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| if (properties.backendType == wgpu::BackendType::Null) { | |
| continue; | |
| } | |
| availableAdapterProperties.push_back(std::move(properties)); | |
| } | |
| } | |
| for (const wgpu::AdapterProperties& desiredProperties : availableAdapterProperties) { | |
| wgpu::Device device; | |
| auto instance = std::make_unique<native::Instance>(); | |
| for (native::Adapter& adapter : instance->EnumerateAdapters()) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| if (properties.deviceID == desiredProperties.deviceID && | |
| properties.vendorID == desiredProperties.vendorID && | |
| properties.adapterType == desiredProperties.adapterType && | |
| properties.backendType == desiredProperties.backendType) { | |
| // Create the device, destroy the instance, and break out of the loop. | |
| device = wgpu::Device::Acquire(adapter.CreateDevice()); | |
| instance.reset(); | |
| break; | |
| } | |
| } | |
| if (device) { | |
| ExpectDeviceUsable(std::move(device)); | |
| } | |
| } | |
| } | |
| // Test that it is still possible to create a device from an adapter after the reference to the | |
| // instance is dropped. | |
| TEST_F(DeviceInitializationTest, AdapterOutlivesInstance) { | |
| // Get properties of all available adapters and then free the instance. | |
| // We want to create a device on a fresh instance and adapter each time. | |
| std::vector<wgpu::AdapterProperties> availableAdapterProperties; | |
| { | |
| auto instance = std::make_unique<native::Instance>(); | |
| for (const native::Adapter& adapter : instance->EnumerateAdapters()) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| if (properties.backendType == wgpu::BackendType::Null) { | |
| continue; | |
| } | |
| availableAdapterProperties.push_back(std::move(properties)); | |
| } | |
| } | |
| for (const wgpu::AdapterProperties& desiredProperties : availableAdapterProperties) { | |
| wgpu::Adapter adapter; | |
| auto instance = std::make_unique<native::Instance>(); | |
| // Save a pointer to the instance. | |
| // It will only be valid as long as the instance is alive. | |
| WGPUInstance unsafeInstancePtr = instance->Get(); | |
| for (native::Adapter& nativeAdapter : instance->EnumerateAdapters()) { | |
| wgpu::AdapterProperties properties; | |
| nativeAdapter.GetProperties(&properties); | |
| if (properties.deviceID == desiredProperties.deviceID && | |
| properties.vendorID == desiredProperties.vendorID && | |
| properties.adapterType == desiredProperties.adapterType && | |
| properties.backendType == desiredProperties.backendType) { | |
| // Save the adapter, and reset the instance. | |
| // Check that the number of adapters before the reset is > 0, and after the reset | |
| // is 0. Unsafe, but we assume the pointer is still valid since the adapter is | |
| // holding onto the instance. The instance should have cleared all internal | |
| // references to adapters when the last external ref is dropped. | |
| adapter = wgpu::Adapter(nativeAdapter.Get()); | |
| EXPECT_GT(native::GetPhysicalDeviceCountForTesting(unsafeInstancePtr), 0u); | |
| instance.reset(); | |
| EXPECT_EQ(native::GetPhysicalDeviceCountForTesting(unsafeInstancePtr), 0u); | |
| break; | |
| } | |
| } | |
| if (adapter) { | |
| ExpectDeviceUsable(adapter.CreateDevice()); | |
| } | |
| } | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn |