commit | 148e7fab1ca1c6134f2e6e242115bfaf3fb39c8c | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Mon Feb 27 20:22:51 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Feb 27 20:22:51 2023 +0000 |
tree | 1c6a248639731889402cb2afc48a70b836f1064f | |
parent | 4d3af66bbdafda4284a0eefb0d384ccdb77a7080 [diff] |
Raise maxStorageTexturesPerShaderStage to 8 The higher tier for this limit is available on all D3D12, all Metal, and most Vulkan devices. Bug: dawn:685 Change-Id: Ic2a39ad7908ea178e7aac48b7bb54b262d7039cf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121543 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Shrek Shao <shrekshao@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.