commit | 14a2398e711f5df5dbb0ec45999d6b16c1e80304 | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Fri Feb 05 20:11:24 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Feb 05 20:11:24 2021 +0000 |
tree | 6a4ca9bce23838a4347c34b505f7fdd854599db7 | |
parent | 185c6a5b0f358c115e3d3ef43afbb157d4c4b591 [diff] |
D3D12: Support per plane views with NV12 textures Adds support for NV12 texture format and per plane view aspects. Only allows planar sampling of imported DX11 textures. See usage tests for examples and formats.h for rules. Bug: dawn:551 Change-Id: I44b89d2c07bb9969638e77ce7c756ef367167f0c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38781 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.