| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| let x_51 : f32 = x_6.injectionSwitch.x; |
| i = i32(x_51); |
| let x_8 : i32 = i; |
| switch(x_8) { |
| case 0: { |
| loop { |
| let x_9 : i32 = i; |
| i = (x_9 + 1); |
| let x_11 : i32 = i; |
| switch(x_11) { |
| case 2: { |
| let x_12 : i32 = i; |
| i = (x_12 + 5); |
| } |
| case 1: { |
| continue; |
| } |
| default: { |
| let x_14 : i32 = i; |
| i = (x_14 + 7); |
| } |
| } |
| |
| continuing { |
| let x_16 : i32 = i; |
| if ((x_16 > 200)) { |
| } else { |
| break; |
| } |
| } |
| } |
| let x_17 : i32 = i; |
| if ((x_17 > 100)) { |
| let x_18 : i32 = i; |
| i = (x_18 - 2); |
| break; |
| } |
| fallthrough; |
| } |
| default: { |
| let x_20 : i32 = i; |
| i = (x_20 - 3); |
| } |
| } |
| let x_22 : i32 = i; |
| if ((x_22 == -2)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |