| // Copyright 2018 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/tests/DawnTest.h" |
| |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class ScissorTest : public DawnTest { |
| protected: |
| wgpu::RenderPipeline CreateQuadPipeline(wgpu::TextureFormat format) { |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( |
| @vertex |
| fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { |
| var pos = array( |
| vec2f(-1.0, -1.0), |
| vec2f(-1.0, 1.0), |
| vec2f( 1.0, -1.0), |
| vec2f( 1.0, 1.0), |
| vec2f(-1.0, 1.0), |
| vec2f( 1.0, -1.0)); |
| return vec4f(pos[VertexIndex], 0.5, 1.0); |
| })"); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| @fragment fn main() -> @location(0) vec4f { |
| return vec4f(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.cTargets[0].format = format; |
| |
| return device.CreateRenderPipeline(&descriptor); |
| } |
| }; |
| |
| // Test that by default the scissor test is disabled and the whole attachment can be drawn to. |
| TEST_P(ScissorTest, DefaultsToWholeRenderTarget) { |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100); |
| wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.Draw(6); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, 0, 0); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, 0, 99); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, 99, 0); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, 99, 99); |
| } |
| |
| // Test setting a partial scissor (not empty, not full attachment) |
| TEST_P(ScissorTest, PartialRect) { |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100); |
| wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); |
| |
| constexpr uint32_t kX = 3; |
| constexpr uint32_t kY = 7; |
| constexpr uint32_t kW = 5; |
| constexpr uint32_t kH = 13; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetScissorRect(kX, kY, kW, kH); |
| pass.Draw(6); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| // Test the two opposite corners of the scissor box. With one pixel inside and on outside |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kZero, renderPass.color, kX - 1, kY - 1); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, kX, kY); |
| |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kZero, renderPass.color, kX + kW, kY + kH); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, kX + kW - 1, kY + kH - 1); |
| } |
| |
| // Test setting an empty scissor |
| TEST_P(ScissorTest, EmptyRect) { |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2); |
| wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetScissorRect(1, 1, 0, 0); |
| pass.Draw(6); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| // Test that no pixel was written. |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kZero, renderPass.color, 0, 0); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kZero, renderPass.color, 0, 1); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kZero, renderPass.color, 1, 0); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kZero, renderPass.color, 1, 1); |
| } |
| // Test that the scissor setting doesn't get inherited between renderpasses |
| TEST_P(ScissorTest, NoInheritanceBetweenRenderPass) { |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100); |
| wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| // RenderPass 1 set the scissor |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetScissorRect(1, 1, 1, 1); |
| pass.End(); |
| } |
| // RenderPass 2 draw a full quad, it shouldn't be scissored |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.Draw(6); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, 0, 0); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, 0, 99); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, 99, 0); |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderPass.color, 99, 99); |
| } |
| |
| DAWN_INSTANTIATE_TEST(ScissorTest, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |