| commit | 1551c22a54c7ecfef20016e7de2e1d35a279216c | [log] [tgz] |
|---|---|---|
| author | dan sinclair <dsinclair@chromium.org> | Wed Oct 08 11:30:07 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 08 11:30:07 2025 -0700 |
| tree | 9e804bc1442f6e5343ddace9f199012b896fe214 | |
| parent | b9af6deb20aaf80057b303eba9bdae8122bbcddb [diff] |
Use generic Bindings options for GLSL This CL moves GLSL to use the same `Binding` structure as the other writers. The extra maps used by GLSL are moved to the higher level options structure. Fixed: 447156878 Change-Id: I106a5e926f619fcf9c55a56d4568d5765b1e5b80 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/265554 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.