| commit | 15fc09c08e2dfaaaadb445a8e51613f4abc76ee2 | [log] [tgz] |
|---|---|---|
| author | Gregg Tavares <gman@chromium.org> | Mon Jan 19 02:00:21 2026 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jan 19 02:00:21 2026 -0800 |
| tree | 21271091287d421f3df0879710320c3904591a4d | |
| parent | 2e7ed8222239395a0ea51011acc4b5ba2d20a146 [diff] |
Capture: support texture swizzle. Bug: 473827155 Change-Id: I6a6a69645662b9ac605e0b2e6cea5dd81ada3cb2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/284999 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.