commit | 1620350b090dc773d90474cad5f432d0076ccf15 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Aug 06 19:22:35 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 06 19:22:35 2024 +0000 |
tree | 3f3de08c35692831254add4f1cf595bc55ddd740 | |
parent | 47ff742e83173a461eeefc1ff65f9e3e8a9d1b1a [diff] |
[hlsl] Emit `textureSampleBias` in HLSL IR This CL adds support for the `textureSampleBias` intrinsic to the HLSL IR backend. Bug: 42251045 Change-Id: Ib0b3fec4f50f8cc1e8108b6dc07a8c314abf8ce6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/201294 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.