| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/opengl/SwapChainEGL.h" |
| |
| #include <utility> |
| |
| #include "dawn/native/Surface.h" |
| #include "dawn/native/opengl/ContextEGL.h" |
| #include "dawn/native/opengl/DeviceGL.h" |
| #include "dawn/native/opengl/DisplayEGL.h" |
| #include "dawn/native/opengl/PhysicalDeviceGL.h" |
| #include "dawn/native/opengl/TextureGL.h" |
| #include "dawn/native/opengl/UtilsEGL.h" |
| |
| namespace dawn::native::opengl { |
| |
| // static |
| ResultOrError<Ref<SwapChainEGL>> SwapChainEGL::Create(Device* device, |
| Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SurfaceConfiguration* config) { |
| Ref<SwapChainEGL> swapchain = AcquireRef(new SwapChainEGL(device, surface, config)); |
| DAWN_TRY(swapchain->Initialize(previousSwapChain)); |
| return swapchain; |
| } |
| |
| SwapChainEGL::SwapChainEGL(DeviceBase* dev, Surface* sur, const SurfaceConfiguration* config) |
| : SwapChainBase(dev, sur, config) {} |
| |
| SwapChainEGL::~SwapChainEGL() = default; |
| |
| void SwapChainEGL::DestroyImpl() { |
| SwapChainBase::DestroyImpl(); |
| DetachFromSurface(); |
| } |
| |
| MaybeError SwapChainEGL::Initialize(SwapChainBase* previousSwapChain) { |
| const Device* device = ToBackend(GetDevice()); |
| |
| if (previousSwapChain != nullptr) { |
| // TODO(crbug.com/dawn/269): figure out what should happen when surfaces are used by |
| // multiple backends one after the other. It probably needs to block until the backend |
| // and GPU are completely finished with the previous swapchain. |
| DAWN_INVALID_IF(previousSwapChain->GetBackendType() != GetBackendType(), |
| "OpenGL SwapChain cannot switch backend types from %s to %s.", |
| previousSwapChain->GetBackendType(), GetBackendType()); |
| |
| // TODO(crbug.com/dawn/269): figure out what should happen when surfaces are used by |
| // a different EGL display. We probably need to block until the GPU is completely |
| // finished with the previous work, and then a bit more. |
| DAWN_INVALID_IF( |
| previousSwapChain->GetDevice()->GetPhysicalDevice() != device->GetPhysicalDevice(), |
| "OpenGL SwapChain cannot switch between contexts for %s and %s.", |
| previousSwapChain->GetDevice(), device); |
| |
| // The EGLSurface created depends on the format; only reuse it if we have the same one. |
| if (previousSwapChain->GetFormat() == GetFormat()) { |
| SwapChainEGL* previousEGLSwapChain = |
| reinterpret_cast<SwapChainEGL*>(ToBackend(previousSwapChain)); |
| std::swap(previousEGLSwapChain->mEGLSurface, mEGLSurface); |
| } |
| |
| previousSwapChain->DetachFromSurface(); |
| } |
| |
| const DisplayEGL* display = ToBackend(device->GetPhysicalDevice())->GetDisplay(); |
| |
| // Create the EGLSurface if needed. |
| if (mEGLSurface == EGL_NO_SURFACE) { |
| DAWN_TRY(CreateEGLSurface(display)); |
| } |
| |
| EGLint swapInterval = GetPresentMode() == wgpu::PresentMode::Immediate ? 0 : 1; |
| display->egl.SwapInterval(display->GetDisplay(), swapInterval); |
| |
| return {}; |
| } |
| |
| MaybeError SwapChainEGL::PresentImpl() { |
| Device* device = ToBackend(GetDevice()); |
| EGLDisplay display = device->GetEGLDisplay(); |
| const EGLFunctions& egl = device->GetEGL(false); |
| |
| // Do the reverse-Y blit from the fake surface texture to the default framebuffer. |
| { |
| auto surfaceCurrent = device->GetContext()->MakeSurfaceCurrentScope(mEGLSurface); |
| EGLint surfaceWidth; |
| EGLint surfaceHeight; |
| DAWN_TRY(CheckEGL(egl, egl.QuerySurface(display, mEGLSurface, EGL_WIDTH, &surfaceWidth), |
| "getting surface width")); |
| DAWN_TRY(CheckEGL(egl, egl.QuerySurface(display, mEGLSurface, EGL_HEIGHT, &surfaceHeight), |
| "getting surface height")); |
| |
| const OpenGLFunctions& gl = device->GetGL(); |
| |
| GLuint readFbo = 0; |
| gl.GenFramebuffers(1, &readFbo); |
| gl.BindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); |
| mTextureView->BindToFramebuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0); |
| |
| gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| gl.Scissor(0, 0, surfaceWidth, surfaceHeight); |
| gl.BlitFramebuffer(0, 0, mTexture->GetWidth(Aspect::Color), |
| mTexture->GetHeight(Aspect::Color), 0, surfaceHeight, surfaceWidth, 0, |
| GL_COLOR_BUFFER_BIT, GL_LINEAR); |
| |
| gl.DeleteFramebuffers(1, &readFbo); |
| } |
| |
| egl.SwapBuffers(display, mEGLSurface); |
| |
| mTexture->APIDestroy(); |
| mTexture = nullptr; |
| |
| return {}; |
| } |
| |
| ResultOrError<SwapChainTextureInfo> SwapChainEGL::GetCurrentTextureImpl() { |
| // Create the fake surface texture that we'll blit from. |
| TextureDescriptor desc = GetSwapChainBaseTextureDescriptor(this); |
| Ref<TextureBase> texture; |
| Ref<TextureViewBase> view; |
| DAWN_TRY_ASSIGN(texture, GetDevice()->CreateTexture(&desc)); |
| DAWN_TRY_ASSIGN(view, GetDevice()->CreateTextureView(texture.Get())); |
| |
| mTexture = std::move(ToBackend(texture)); |
| mTextureView = std::move(ToBackend(view)); |
| |
| SwapChainTextureInfo info; |
| info.texture = mTexture; |
| info.status = wgpu::SurfaceGetCurrentTextureStatus::Success; |
| // TODO(dawn:2320): Check for optimality |
| info.suboptimal = false; |
| return info; |
| } |
| |
| void SwapChainEGL::DetachFromSurfaceImpl() { |
| DAWN_ASSERT(mTexture == nullptr); |
| |
| if (mEGLSurface != EGL_NO_SURFACE) { |
| Device* device = ToBackend(GetDevice()); |
| device->GetEGL(false).DestroySurface(device->GetEGLDisplay(), mEGLSurface); |
| mEGLSurface = EGL_NO_SURFACE; |
| } |
| |
| if (mTexture != nullptr) { |
| mTexture->APIDestroy(); |
| mTexture = nullptr; |
| mTextureView = nullptr; |
| } |
| } |
| |
| MaybeError SwapChainEGL::CreateEGLSurface(const DisplayEGL* display) { |
| DAWN_ASSERT(mEGLSurface == EGL_NO_SURFACE); |
| |
| EGLConfig config = display->ChooseConfig(EGL_WINDOW_BIT, GetFormat()); |
| if (config == kNoConfig) { |
| return DAWN_FORMAT_INTERNAL_ERROR("Couldn't find an EGLConfig for %s on %s.", GetFormat(), |
| GetSurface()); |
| } |
| |
| // [[maybe_unused]] to prevent unused variable warnings when platform code is disabled. |
| [[maybe_unused]] const EGLFunctions& egl = display->egl; |
| [[maybe_unused]] EGLDisplay eglDisplay = display->GetDisplay(); |
| Surface* surface = GetSurface(); |
| |
| absl::InlinedVector<EGLint, 3> attribs; |
| auto AddAttrib = [&](EGLint attrib, EGLint value) { |
| attribs.push_back(attrib); |
| attribs.push_back(value); |
| }; |
| |
| if (GetFormat() == wgpu::TextureFormat::RGBA8UnormSrgb) { |
| DAWN_ASSERT(egl.HasExt(EGLExt::GLColorspace)); |
| AddAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR); |
| } |
| |
| attribs.push_back(EGL_NONE); |
| |
| auto TryCreateSurface = [&]() -> ResultOrError<EGLSurface> { |
| switch (surface->GetType()) { |
| #if DAWN_PLATFORM_IS(ANDROID) |
| case Surface::Type::AndroidWindow: |
| return egl.CreateWindowSurface( |
| eglDisplay, config, |
| static_cast<ANativeWindow*>(surface->GetAndroidNativeWindow()), attribs.data()); |
| #endif // DAWN_PLATFORM_IS(ANDROID) |
| #if defined(DAWN_ENABLE_BACKEND_METAL) |
| case Surface::Type::MetalLayer: |
| return egl.CreateWindowSurface(eglDisplay, config, surface->GetMetalLayer(), |
| attribs.data()); |
| #endif // defined(DAWN_ENABLE_BACKEND_METAL) |
| #if DAWN_PLATFORM_IS(WIN32) |
| case Surface::Type::WindowsHWND: |
| return egl.CreateWindowSurface( |
| eglDisplay, config, static_cast<HWND>(surface->GetHWND()), attribs.data()); |
| #endif // DAWN_PLATFORM_IS(WIN32) |
| #if defined(DAWN_USE_X11) |
| case Surface::Type::XlibWindow: |
| return egl.CreateWindowSurface(eglDisplay, config, surface->GetXWindow(), |
| attribs.data()); |
| #endif // defined(DAWN_USE_X11) |
| |
| // TODO(344814083): Add support for creating surfaces using EGL_KHR_platform_base and |
| // friends. |
| case Surface::Type::WaylandSurface: |
| |
| default: |
| return DAWN_FORMAT_INTERNAL_ERROR("%s cannot be supported on EGL.", surface); |
| } |
| }; |
| |
| DAWN_TRY_ASSIGN(mEGLSurface, TryCreateSurface()); |
| if (mEGLSurface == EGL_NO_SURFACE) { |
| return DAWN_FORMAT_INTERNAL_ERROR("Couldn't create an EGLSurface for %s.", surface); |
| } |
| return {}; |
| } |
| |
| } // namespace dawn::native::opengl |