blob: 32d7ed3ffc732a46bbd5fcae96d6a46aee5d5c79 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void foo(texture2d<int, access::read_write> tint_symbol) {
{
int i = 0;
while (true) {
if (!((i < 3))) {
break;
}
{
}
{
tint_symbol.write(int4(0), uint2(int2(0))); tint_symbol.fence();
}
}
}
}