| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| alias Arr = array<strided_arr, 4u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| alias Arr_1 = array<strided_arr_1, 3u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : f32; |
| var i : i32; |
| var b : f32; |
| var c : f32; |
| var d : f32; |
| var x_67 : bool; |
| var x_68_phi : bool; |
| let x_37 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| a = x_37; |
| let x_39 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| i = x_39; |
| loop { |
| let x_44 : i32 = i; |
| let x_46 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| if ((x_44 < x_46)) { |
| } else { |
| break; |
| } |
| let x_49 : f32 = a; |
| b = x_49; |
| let x_50 : f32 = b; |
| c = x_50; |
| let x_51 : f32 = c; |
| d = asin(x_51); |
| let x_54 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| c = x_54; |
| let x_55 : f32 = d; |
| a = x_55; |
| |
| continuing { |
| let x_56 : i32 = i; |
| i = (x_56 + 1); |
| } |
| } |
| let x_59 : f32 = x_6.x_GLF_uniform_float_values[2].el; |
| let x_60 : f32 = a; |
| let x_61 : bool = (x_59 < x_60); |
| x_68_phi = x_61; |
| if (x_61) { |
| let x_64 : f32 = a; |
| let x_66 : f32 = x_6.x_GLF_uniform_float_values[3].el; |
| x_67 = (x_64 < x_66); |
| x_68_phi = x_67; |
| } |
| let x_68 : bool = x_68_phi; |
| if (x_68) { |
| let x_73 : i32 = x_9.x_GLF_uniform_int_values[2].el; |
| let x_76 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_79 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_82 : i32 = x_9.x_GLF_uniform_int_values[2].el; |
| x_GLF_color = vec4<f32>(f32(x_73), f32(x_76), f32(x_79), f32(x_82)); |
| } else { |
| let x_86 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_87 : f32 = f32(x_86); |
| x_GLF_color = vec4<f32>(x_87, x_87, x_87, x_87); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |