commit | 1762328886136518b56961f8388d90472dc2c973 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Mon May 13 20:08:00 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon May 13 20:08:00 2024 +0000 |
tree | 6131ec61cbd6ec3506ddb72a01c70d4b47b9e8c3 | |
parent | 135d34fcb367527a77e71bc2a90490b80743890c [diff] |
Break Instance->Backend->PhysicalDevice->Instance refcycle Simplifies the ref hierarchy to minimize ref cycles to make Dawn less prone to leaking backend objects. Previously we had: Instance->Backend->PhysicalDevice->Instance Adapter->PhysicalDevice->Instance Now, we have: Instance->Backend->PhysicalDevice Adapter->PhysicalDevice Adapter->Instance Bug: none Change-Id: I7882eb3b8580146c0ccc56bcba36eefda060fafc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/170560 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.