Roll ANGLE from db35dc6c2135 to 09fea0f420ad (16 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/db35dc6c2135..09fea0f420ad

2025-11-05 syoussefi@chromium.org Port positive blend and yuv compiler tests to end2end
2025-11-05 yuxinhu@google.com Vulkan: Enable OVR_multiview_multisampled_render_to_texture support
2025-11-04 syoussefi@chromium.org Suppress more flaky tests on Linux/Nvidia
2025-11-04 syoussefi@chromium.org Translator: Fix fuzzer failure with passthrough shaders
2025-11-04 victorvianna@google.com [cpp23] Mute deprecated std::float_denorm_style build error in 3p
2025-11-04 syoussefi@chromium.org Correctly suppress all variants of flaky test on Linux/Nvidia
2025-11-04 geofflang@chromium.org Disable passthrough shaders on Mali 400 devices.
2025-11-04 somswapnadeep69@gmail.com Added WebGPU column to Platform support table
2025-11-04 syoussefi@chromium.org Translator: Remove a bunch of redundant compiler tests
2025-11-04 syoussefi@chromium.org Port ExtensionDirective compiler tests to end2end
2025-11-04 syoussefi@chromium.org Port gl_FragColor compiler output tests to end2end
2025-11-04 syoussefi@chromium.org Port DrawID compiler tests to end2end
2025-11-04 syoussefi@chromium.org Port BaseVertex/Instance compiler tests to end2end
2025-11-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from fd4a777ae606 to 21faa8523a5d (10 revisions)
2025-11-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 49076460d40d to 3f9819b95fb8 (594 revisions)
2025-11-04 syoussefi@chromium.org Vulkan: Fix GL_MAX_TEXTURE_BUFFER_SIZE

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC alanbaker@google.com,angle-team+autoroll@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I08f84dd01520748e66ca09a659ec622086591a8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/271275
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 71bfe22a90e88d22a77691d27798dc75bcd6d40c
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.