commit | 17b5e604c4fd923d1bfb1eba99933bcc7255e76b | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Mar 11 16:45:09 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Mar 11 16:45:09 2024 +0000 |
tree | f2cf0df94ec3bc80590a7b58287fdaef8426f19f | |
parent | f4f4f3338ecef3437310c4fcd64db807cba9f1e1 [diff] |
[cts] Skip SwiftShader copyToTexture,ImageBitmap:from_ImageData tests Something with the most recent roll has caused more test cases to start crashing with SwiftShader. Given that the ImageBitmap tests haven't changed in months, this is likely to be related to the harness changes for re-acquiring a device. I'd normally investigate exactly *why* this is broken, but we already have [ Skip ] for the sibling tests, and this does not affect anything other than SwiftShader - so it seems most likely that a change to the CTS has just uncovered more SwiftShader brokenness. Bug: chromium:1344876 Change-Id: I65c71cfa3574cba99474250e7cbe7e6c7da2e5ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/178640 Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.