Revert "Roll DirectX Shader Compiler from f477fdbfbb22 to 00e170f3485d (5 revisions)"

This reverts commit f9e470ffc08e860bda0d87beb6b400775d37d6e6.

Reason for revert: crbug.com/dawn/2358

Original change's description:
> Roll DirectX Shader Compiler from f477fdbfbb22 to 00e170f3485d (5 revisions)
>
> https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/f477fdbfbb22..00e170f3485d
>
> 2024-01-20 jbatista@microsoft.com Implement wave size range (#6167)
> 2024-01-20 texr@microsoft.com Update WaveMatrix test shader model requirement to 6.9 (#6169)
> 2024-01-20 python3kgae@outlook.com [SM68] Add feature flag for SampleCmpBias/Grad and StartInstance/VertexLocation (#6164)
> 2024-01-20 hekotas@microsoft.com Add DXIL 1.8 op code cap and move WaveMatrix intrisics to SM 6.9 (#6163)
> 2024-01-20 hekotas@microsoft.com Remove SPIRV test case from Sema tests related to DS/HS patch size (#6166)
>
> If this roll has caused a breakage, revert this CL and stop the roller
> using the controls here:
> https://autoroll.skia.org/r/directx-shader-compiler-dawn
> Please CC lokokung@google.com,webgpu-developers@google.com on the revert to ensure that a human
> is aware of the problem.
>
> To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose
> To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
>
> To report a problem with the AutoRoller itself, please file a bug:
> https://issues.skia.org/issues/new?component=1389291&template=1850622
>
> Documentation for the AutoRoller is here:
> https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
>
> Bug: None
> Tbr: lokokung@google.com
> Change-Id: I2ccb294eddae8e66e5cc8acf4712dc991d469abf
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/170522
> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: None
Change-Id: I776e27a0e36fee309916b5403f1a8a81555b802b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/171040
Kokoro: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2 files changed
tree: c2686c5d08d0cc6fb911fbe223240eba115e01bd
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. Doxyfile
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.