commit | 1829da9423228993eff748df79e4b592d549b3e3 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Jan 22 15:09:39 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jan 22 15:09:39 2024 +0000 |
tree | c2686c5d08d0cc6fb911fbe223240eba115e01bd | |
parent | 7ce555e6823f79ff224ef8bc9c8345ca71ee9ee4 [diff] |
Revert "Roll DirectX Shader Compiler from f477fdbfbb22 to 00e170f3485d (5 revisions)" This reverts commit f9e470ffc08e860bda0d87beb6b400775d37d6e6. Reason for revert: crbug.com/dawn/2358 Original change's description: > Roll DirectX Shader Compiler from f477fdbfbb22 to 00e170f3485d (5 revisions) > > https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/f477fdbfbb22..00e170f3485d > > 2024-01-20 jbatista@microsoft.com Implement wave size range (#6167) > 2024-01-20 texr@microsoft.com Update WaveMatrix test shader model requirement to 6.9 (#6169) > 2024-01-20 python3kgae@outlook.com [SM68] Add feature flag for SampleCmpBias/Grad and StartInstance/VertexLocation (#6164) > 2024-01-20 hekotas@microsoft.com Add DXIL 1.8 op code cap and move WaveMatrix intrisics to SM 6.9 (#6163) > 2024-01-20 hekotas@microsoft.com Remove SPIRV test case from Sema tests related to DS/HS patch size (#6166) > > If this roll has caused a breakage, revert this CL and stop the roller > using the controls here: > https://autoroll.skia.org/r/directx-shader-compiler-dawn > Please CC lokokung@google.com,webgpu-developers@google.com on the revert to ensure that a human > is aware of the problem. > > To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose > To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry > > To report a problem with the AutoRoller itself, please file a bug: > https://issues.skia.org/issues/new?component=1389291&template=1850622 > > Documentation for the AutoRoller is here: > https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md > > Bug: None > Tbr: lokokung@google.com > Change-Id: I2ccb294eddae8e66e5cc8acf4712dc991d469abf > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/170522 > Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> > Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> # Not skipping CQ checks because original CL landed > 1 day ago. Bug: None Change-Id: I776e27a0e36fee309916b5403f1a8a81555b802b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/171040 Kokoro: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.