blob: 86e276586faa7ecdca1e572052a2c86001286440 [file] [log] [blame]
#version 310 es
struct UniformBuffer {
ivec3 d;
};
layout(binding = 0, std140)
uniform tint_symbol_2_1_ubo {
UniformBuffer tint_symbol_1;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
ivec3 temp = (v.tint_symbol_1.d << (uvec3(0u) & uvec3(31u)));
}