#version 310 es | |
struct UniformBuffer { | |
ivec3 d; | |
}; | |
layout(binding = 0, std140) | |
uniform tint_symbol_2_1_ubo { | |
UniformBuffer tint_symbol_1; | |
} v; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
ivec3 temp = (v.tint_symbol_1.d << (uvec3(0u) & uvec3(31u))); | |
} |