#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
vec3 tint_symbol; | |
} v; | |
vec3 dpdxCoarse_f64d7b() { | |
vec3 res = dFdx(vec3(1.0f)); | |
return res; | |
} | |
void main() { | |
v.tint_symbol = dpdxCoarse_f64d7b(); | |
} |