blob: 036217252253e039cbd1d7c507fb4ed9357cd18c [file] [log] [blame]
SKIP: FAILED
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct modf_result_f16 {
float16_t fract;
float16_t whole;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void modf_8dbbbf() {
modf_result_f16 res = modf_result_f16(-0.5hf, -1.0hf);
}
void main() {
modf_8dbbbf();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
modf_8dbbbf();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
modf_8dbbbf();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:22: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
ERROR: 0:22: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct modf_result_f16 {
float16_t fract;
float16_t whole;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void modf_8dbbbf() {
modf_result_f16 res = modf_result_f16(-0.5hf, -1.0hf);
}
void main() {
modf_8dbbbf();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
modf_8dbbbf();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
modf_8dbbbf();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:23: 'main' : function already has a body
ERROR: 0:23: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct modf_result_f16 {
float16_t fract;
float16_t whole;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void modf_8dbbbf() {
modf_result_f16 res = modf_result_f16(-0.5hf, -1.0hf);
}
void main() {
modf_8dbbbf();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
modf_8dbbbf();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
modf_8dbbbf();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:22: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
ERROR: 0:22: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1