| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| vec4 prevent_dce; |
| }; |
| |
| vec4 prevent_dce; |
| vec4 round_106c0b() { |
| vec4 arg_0 = vec4(3.5f); |
| vec4 res = round(arg_0); |
| return res; |
| } |
| void main() { |
| prevent_dce = round_106c0b(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = round_106c0b(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = round_106c0b(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:20: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value |
| ERROR: 0:20: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| vec4 prevent_dce; |
| }; |
| |
| vec4 prevent_dce; |
| vec4 round_106c0b() { |
| vec4 arg_0 = vec4(3.5f); |
| vec4 res = round(arg_0); |
| return res; |
| } |
| void main() { |
| prevent_dce = round_106c0b(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = round_106c0b(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = round_106c0b(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:21: 'main' : function already has a body |
| ERROR: 0:21: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| vec4 prevent_dce; |
| }; |
| |
| vec4 prevent_dce; |
| vec4 round_106c0b() { |
| vec4 arg_0 = vec4(3.5f); |
| vec4 res = round(arg_0); |
| return res; |
| } |
| void main() { |
| prevent_dce = round_106c0b(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = round_106c0b(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = round_106c0b(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:20: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value |
| ERROR: 0:20: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |