| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; |
| uvec4 textureLoad_b25644() { |
| uvec4 res = imageLoad(arg_0, ivec3(arg_1, int(arg_2))); |
| prevent_dce.inner = textureLoad_b25644(); |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; |
| uvec4 textureLoad_b25644() { |
| uvec4 res = imageLoad(arg_0, ivec3(arg_1, int(arg_2))); |
| prevent_dce.inner = textureLoad_b25644(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |