| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 main() { |
| int v1 = 1; |
| uint v2 = 1u; |
| float v3 = 1.0f; |
| ivec3 v4 = ivec3(1); |
| uvec3 v5 = uvec3(1u); |
| vec3 v6 = vec3(1.0f); |
| mat3 v7 = mat3(vec3(1.0f), vec3(1.0f), vec3(1.0f)); |
| float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| return vec4(0.0f); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:6: 'float' : entry point cannot return a value |
| ERROR: 0:6: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |