blob: 0ca58db24f0afec7d6b3bbd20759e2facad8e35f [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
vec4 main() {
int v1 = 1;
uint v2 = 1u;
float v3 = 1.0f;
ivec3 v4 = ivec3(1);
uvec3 v5 = uvec3(1u);
vec3 v6 = vec3(1.0f);
mat3 v7 = mat3(vec3(1.0f), vec3(1.0f), vec3(1.0f));
float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
return vec4(0.0f);
}
error: Error parsing GLSL shader:
ERROR: 0:6: 'float' : entry point cannot return a value
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1