blob: 36f3538eb36da412050fcde67d33de77ac6c75b9 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct Uniforms {
mat4 modelViewProjectionMatrix;
};
struct VertexOutput {
vec4 vtxFragColor;
vec4 Position;
};
struct VertexInput {
vec4 cur_position;
vec4 color;
};
precision highp float;
precision highp int;
uniform Uniforms uniforms;
VertexOutput main(VertexInput tint_symbol) {
VertexOutput tint_symbol_1 = VertexOutput(vec4(0.0f), vec4(0.0f));
tint_symbol_1.Position = (uniforms.modelViewProjectionMatrix * tint_symbol.cur_position);
tint_symbol_1.vtxFragColor = tint_symbol.color;
return tint_symbol_1;
}
vec4 main(vec4 fragColor) {
return fragColor;
}
error: Error parsing GLSL shader:
ERROR: 0:21: 'main' : function cannot take any parameter(s)
ERROR: 0:21: 'structure' : entry point cannot return a value
ERROR: 0:21: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct Uniforms {
mat4 modelViewProjectionMatrix;
};
struct VertexOutput {
vec4 vtxFragColor;
vec4 Position;
};
struct VertexInput {
vec4 cur_position;
vec4 color;
};
precision highp float;
precision highp int;
uniform Uniforms uniforms;
VertexOutput main(VertexInput tint_symbol) {
VertexOutput tint_symbol_1 = VertexOutput(vec4(0.0f), vec4(0.0f));
tint_symbol_1.Position = (uniforms.modelViewProjectionMatrix * tint_symbol.cur_position);
tint_symbol_1.vtxFragColor = tint_symbol.color;
return tint_symbol_1;
}
vec4 main(vec4 fragColor) {
return fragColor;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1