#version 310 es | |
struct S { | |
vec4 a; | |
}; | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
S tint_symbol; | |
} v_1; | |
void foo() { | |
v_1.tint_symbol.a = (v_1.tint_symbol.a * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f))); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
} |