blob: 1d6d6b877602203a69b0c0cf27e7c96adceb309a [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 tint_symbol;
vec4 frag_color_1;
};
vec4 position_1 = vec4(0.0f);
vec4 frag_color = vec4(0.0f);
vec4 tint_symbol = vec4(0.0f);
void main_1() {
tint_symbol = position_1;
frag_color = (position_1 * 0.5f);
}
main_out main(vec4 position_1_param) {
position_1 = position_1_param;
main_1();
return main_out(tint_symbol, frag_color);
}
error: Error parsing GLSL shader:
ERROR: 0:15: 'main' : function cannot take any parameter(s)
ERROR: 0:15: 'structure' : entry point cannot return a value
ERROR: 0:15: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1