| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct QuicksortObject { |
| int numbers[10]; |
| }; |
| |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| struct buf1 { |
| vec2 resolution; |
| }; |
| |
| struct main_out { |
| vec4 frag_color_1; |
| vec4 tint_symbol; |
| }; |
| |
| QuicksortObject obj = QuicksortObject(int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| vec4 x_GLF_FragCoord = vec4(0.0f); |
| vec4 x_GLF_pos = vec4(0.0f); |
| uniform buf0 x_33; |
| uniform buf1 x_36; |
| vec4 frag_color = vec4(0.0f); |
| vec4 tint_symbol = vec4(0.0f); |
| void swap_i1_i1_(inout int i, inout int j) { |
| int temp = 0; |
| temp = obj.numbers[i]; |
| int x_253 = i; |
| obj.numbers[x_253] = obj.numbers[j]; |
| int x_258 = j; |
| obj.numbers[x_258] = temp; |
| } |
| int performPartition_i1_i1_(inout int l, inout int h) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| pivot = obj.numbers[h]; |
| i_1 = (l - 1); |
| j_1 = l; |
| { |
| while(true) { |
| if ((j_1 <= (h - 1))) { |
| } else { |
| break; |
| } |
| if ((obj.numbers[j_1] <= pivot)) { |
| i_1 = (i_1 + 1); |
| param = i_1; |
| param_1 = j_1; |
| swap_i1_i1_(param, param_1); |
| } |
| { |
| j_1 = (j_1 + 1); |
| } |
| continue; |
| } |
| } |
| param_2 = (i_1 + 1); |
| param_3 = h; |
| swap_i1_i1_(param_2, param_3); |
| int x_295 = i_1; |
| return (x_295 + 1); |
| } |
| void quicksort_() { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| int stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| int x_299 = (top + 1); |
| top = x_299; |
| stack[x_299] = l_1; |
| int x_303 = (top + 1); |
| top = x_303; |
| stack[x_303] = h_1; |
| { |
| while(true) { |
| if ((top >= 0)) { |
| } else { |
| break; |
| } |
| int x_313 = top; |
| top = (top - 1); |
| h_1 = stack[x_313]; |
| int x_317 = top; |
| top = (top - 1); |
| l_1 = stack[x_317]; |
| param_4 = l_1; |
| param_5 = h_1; |
| int x_323 = performPartition_i1_i1_(param_4, param_5); |
| p = x_323; |
| if (((p - 1) > l_1)) { |
| int x_331 = (top + 1); |
| top = x_331; |
| stack[x_331] = l_1; |
| int x_335 = (top + 1); |
| top = x_335; |
| stack[x_335] = (p - 1); |
| } |
| if (((p + 1) < h_1)) { |
| int x_346 = (top + 1); |
| top = x_346; |
| stack[x_346] = (p + 1); |
| int x_351 = (top + 1); |
| top = x_351; |
| stack[x_351] = h_1; |
| } |
| { |
| } |
| continue; |
| } |
| } |
| } |
| void main_1() { |
| int i_2 = 0; |
| vec2 uv = vec2(0.0f); |
| vec3 color = vec3(0.0f); |
| x_GLF_FragCoord = ((x_GLF_pos + vec4(1.0f, 1.0f, 0.0f, 0.0f)) * vec4(128.0f, 128.0f, 1.0f, 1.0f)); |
| i_2 = 0; |
| { |
| while(true) { |
| if ((i_2 < 10)) { |
| } else { |
| break; |
| } |
| int x_104 = i_2; |
| obj.numbers[x_104] = (10 - i_2); |
| if ((x_33.injectionSwitch.x > x_33.injectionSwitch.y)) { |
| break; |
| } |
| int x_115 = i_2; |
| obj.numbers[x_115] = (obj.numbers[i_2] * obj.numbers[i_2]); |
| { |
| i_2 = (i_2 + 1); |
| } |
| continue; |
| } |
| } |
| quicksort_(); |
| uv = (x_GLF_FragCoord.xy / x_36.resolution); |
| color = vec3(1.0f, 2.0f, 3.0f); |
| float v = color.x; |
| color[0u] = (v + float(obj.numbers[0])); |
| if ((uv.x > 0.25f)) { |
| float v_1 = color.x; |
| color[0u] = (v_1 + float(obj.numbers[1])); |
| } |
| if ((uv.x > 0.5f)) { |
| float v_2 = color.y; |
| color[1u] = (v_2 + float(obj.numbers[2])); |
| } |
| if ((uv.x > 0.75f)) { |
| float v_3 = color.z; |
| color[2u] = (v_3 + float(obj.numbers[3])); |
| } |
| float v_4 = color.y; |
| color[1u] = (v_4 + float(obj.numbers[4])); |
| if ((uv.y > 0.25f)) { |
| float v_5 = color.x; |
| color[0u] = (v_5 + float(obj.numbers[5])); |
| } |
| if ((uv.y > 0.5f)) { |
| float v_6 = color.y; |
| color[1u] = (v_6 + float(obj.numbers[6])); |
| } |
| if ((uv.y > 0.75f)) { |
| float v_7 = color.z; |
| color[2u] = (v_7 + float(obj.numbers[7])); |
| } |
| float v_8 = color.z; |
| color[2u] = (v_8 + float(obj.numbers[8])); |
| if ((abs((uv.x - uv.y)) < 0.25f)) { |
| float v_9 = color.x; |
| color[0u] = (v_9 + float(obj.numbers[9])); |
| } |
| vec3 x_242 = normalize(color); |
| frag_color = vec4(x_242[0u], x_242[1u], x_242[2u], 1.0f); |
| tint_symbol = x_GLF_pos; |
| } |
| main_out main(vec4 x_GLF_pos_param) { |
| x_GLF_pos = x_GLF_pos_param; |
| main_1(); |
| return main_out(frag_color, tint_symbol); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:191: 'main' : function cannot take any parameter(s) |
| ERROR: 0:191: 'structure' : entry point cannot return a value |
| ERROR: 0:191: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |