blob: febfdb4bae78bdac0b53f514684f008ff4a763ab [file] [log] [blame]
RWByteAddressBuffer drawOut : register(u5, space0);
static uint cubeVerts = 0u;
struct tint_symbol_1 {
uint3 global_id : SV_DispatchThreadID;
};
[numthreads(1, 1, 1)]
void computeMain(tint_symbol_1 tint_symbol) {
const uint3 global_id = tint_symbol.global_id;
uint atomic_result = 0u;
drawOut.InterlockedAdd(0u, cubeVerts, atomic_result);
const uint firstVertex = atomic_result;
return;
}