blob: 209f879becbf4c9f673e45e5050c0dcde6ff95ab [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%arr:ptr<function, array<i32, 10>, read_write> = var
%a:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
store %arr, array<i32, 10>(1i, 2i, 3i, 4i, 5i, 6i, 7i, 8i, 9i, 10i)
store %a, 0i
%7:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%8:i32 = load %7
%9:ptr<function, i32, read_write> = access %arr, %8
%10:i32 = load %9
%11:bool = eq %10, 2i
if %11 [t: %b3] { # if_1
%b3 = block { # true
%12:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%13:i32 = load %12
store %i, %13
loop [b: %b4, c: %b5] { # loop_1
%b4 = block { # body
%14:i32 = load %i
%15:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%16:i32 = load %15
%17:bool = lt %14, %16
if %17 [t: %b6, f: %b7] { # if_2
%b6 = block { # true
exit_if # if_2
}
%b7 = block { # false
exit_loop # loop_1
}
}
continue %b5
}
%b5 = block { # continuing
%18:i32 = load %i
%19:i32 = add %18, 1i
store %i, %19
next_iteration %b4
}
}
%20:i32 = load %a
%21:i32 = add %20, 1i
store %a, %21
exit_if # if_1
}
}
%22:i32 = load %a
%23:i32 = mod -1i, %22
%24:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%25:i32 = load %24
%26:bool = eq %23, %25
if %26 [t: %b8] { # if_3
%b8 = block { # true
%27:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_71:i32 = load %27
%29:vec2<i32> = construct %x_71
%30:i32 = access %29, 1u
%31:ptr<function, i32, read_write> = access %arr, %30
%32:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%33:i32 = load %32
store %31, %33
exit_if # if_3
}
}
%34:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%35:i32 = load %34
%36:ptr<function, i32, read_write> = access %arr, %35
%37:i32 = load %36
%38:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%39:i32 = load %38
%40:bool = eq %37, %39
if %40 [t: %b9, f: %b10] { # if_4
%b9 = block { # true
%41:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%42:i32 = load %41
%43:f32 = convert %42
%44:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%45:i32 = load %44
%46:f32 = convert %45
%47:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%48:i32 = load %47
%49:f32 = convert %48
%50:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%51:i32 = load %50
%52:f32 = convert %51
%53:vec4<f32> = construct %43, %46, %49, %52
store %x_GLF_color, %53
exit_if # if_4
}
%b10 = block { # false
%54:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%55:i32 = load %54
%56:f32 = convert %55
%57:vec4<f32> = construct %56
store %x_GLF_color, %57
exit_if # if_4
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b11 {
%b11 = block {
%59:void = call %main_1
%60:vec4<f32> = load %x_GLF_color
%61:main_out = construct %60
ret %61
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************