blob: 1fde0fd03bcd4b881931a360b790a8e11aca3d6f [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%5:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%6:f32 = load %5
%7:f32 = sqrt %6
%8:bool = lt %7, -1.0f
if %8 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%9:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%10:i32 = load %9
%11:f32 = convert %10
%12:vec4<f32> = construct %11
store %x_GLF_color, %12
exit_if # if_1
}
%b4 = block { # false
%13:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%14:i32 = load %13
%x_41:f32 = convert %14
%16:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%17:i32 = load %16
%x_43:f32 = convert %17
%19:vec4<f32> = construct %x_41, %x_43, %x_43, %x_41
store %x_GLF_color, %19
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%21:void = call %main_1
%22:vec4<f32> = load %x_GLF_color
%23:main_out = construct %22
ret %23
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************