| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| buf2 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_8:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %f:ptr<function, f32, read_write> = var |
| %7:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %8:f32 = load %7 |
| %9:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %10:f32 = load_vector_element %9, 0u |
| %11:f32 = mul %8, %10 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %13:f32 = load %12 |
| %14:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %15:f32 = load_vector_element %14, 0u |
| %16:f32 = round %15 |
| %17:f32 = mul %13, %16 |
| %18:f32 = add %11, %17 |
| %19:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %20:f32 = load_vector_element %19, 1u |
| %21:f32 = add %18, %20 |
| store %f, %21 |
| %22:f32 = load %f |
| %23:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %24:f32 = load %23 |
| %25:bool = eq %22, %24 |
| if %25 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %26:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %27:i32 = load %26 |
| %28:f32 = convert %27 |
| %29:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %30:i32 = load %29 |
| %31:f32 = convert %30 |
| %32:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %33:i32 = load %32 |
| %34:f32 = convert %33 |
| %35:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %36:i32 = load %35 |
| %37:f32 = convert %36 |
| %38:vec4<f32> = construct %28, %31, %34, %37 |
| store %x_GLF_color, %38 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %39:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %40:i32 = load %39 |
| %41:f32 = convert %40 |
| %42:vec4<f32> = construct %41 |
| store %x_GLF_color, %42 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %44:void = call %main_1 |
| %45:vec4<f32> = load %x_GLF_color |
| %46:main_out = construct %45 |
| ret %46 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |