| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %f:ptr<function, f32, read_write> = var |
| %7:f32 = load_vector_element %gl_FragCoord, 1u |
| %8:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %9:f32 = load %8 |
| %10:bool = lt %7, %9 |
| %11:f32 = select 1.0f, 0.10000000149011611938f, %10 |
| %12:f32 = trunc %11 |
| %13:f32 = fract %12 |
| store %f, %13 |
| %14:f32 = load %f |
| %15:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %16:f32 = load %15 |
| %17:bool = eq %14, %16 |
| if %17 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %18:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %19:i32 = load %18 |
| %20:f32 = convert %19 |
| %21:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %22:i32 = load %21 |
| %23:f32 = convert %22 |
| %24:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %25:i32 = load %24 |
| %26:f32 = convert %25 |
| %27:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %28:i32 = load %27 |
| %29:f32 = convert %28 |
| %30:vec4<f32> = construct %20, %23, %26, %29 |
| store %x_GLF_color, %30 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %31:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %32:i32 = load %31 |
| %33:f32 = convert %32 |
| %34:vec4<f32> = construct %33 |
| store %x_GLF_color, %34 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b5 { |
| %b5 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %37:void = call %main_1 |
| %38:vec4<f32> = load %x_GLF_color |
| %39:main_out = construct %38 |
| ret %39 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |