| vector<float16_t, 4> tint_atanh(vector<float16_t, 4> x) { |
| return (log(((float16_t(1.0h) + x) / (float16_t(1.0h) - x))) * float16_t(0.5h)); |
| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| vector<float16_t, 4> arg_0 = (float16_t(0.5h)).xxxx; |
| vector<float16_t, 4> res = tint_atanh(arg_0); |
| prevent_dce.Store<vector<float16_t, 4> >(0u, res); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |