#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_vec4_f16 { | |
half4 fract; | |
int4 exp; | |
}; | |
frexp_result_vec4_f16 tint_frexp(half4 param_0) { | |
frexp_result_vec4_f16 result; | |
result.fract = frexp(param_0, result.exp); | |
return result; | |
} | |
void frexp_3dd21e() { | |
half4 arg_0 = half4(1.0h); | |
frexp_result_vec4_f16 res = tint_frexp(arg_0); | |
} | |
struct tint_symbol { | |
float4 value [[position]]; | |
}; | |
float4 vertex_main_inner() { | |
frexp_3dd21e(); | |
return float4(0.0f); | |
} | |
vertex tint_symbol vertex_main() { | |
float4 const inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
fragment void fragment_main() { | |
frexp_3dd21e(); | |
return; | |
} | |
kernel void compute_main() { | |
frexp_3dd21e(); | |
return; | |
} | |