struct VertexInputs { | |
uint vertex_index; | |
uint instance_index; | |
}; | |
struct tint_symbol_1 { | |
uint vertex_index : SV_VertexID; | |
uint instance_index : SV_InstanceID; | |
}; | |
struct tint_symbol_2 { | |
float4 value : SV_Position; | |
}; | |
float4 main_inner(VertexInputs inputs) { | |
const uint foo = (inputs.vertex_index + inputs.instance_index); | |
return (0.0f).xxxx; | |
} | |
tint_symbol_2 main(tint_symbol_1 tint_symbol) { | |
const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index}; | |
const float4 inner_result = main_inner(tint_symbol_3); | |
tint_symbol_2 wrapper_result = (tint_symbol_2)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} |